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REVS (computer game) : ウィキペディア英語版 | Revs (video game)
Revs is a 1984 Formula Three simulation written initially for the BBC Micro by Geoff Crammond and published by Acornsoft that is notable for its realistic simulation of the sport and as a precursor to its author's later work on Formula One Grand Prix and its sequels. ==Gameplay==
Unlike most contemporaneous racing games, ''Revs'' features selection of aerodynamic settings by the player and a full three-dimensional environment. The player is allowed to drive the wrong way around the track or even away from it completely. Unusual for the time, the track and terrain are not planar, but undulations in the ground are reproduced. The game was noted for its use of the BBC's hardware in achieving its display: such was the difficulty in squeezing the game into the BBC's limited memory, part of the game code actually occupies part of the screen memory. Whilst this would ordinarily be distractingly visible, timer-based manipulation of the BBC's display palette has the effect of turning all the 'code pixels' blue, thus hiding it in the game's sky. The game features rudimentary AI for control of the opponents' cars, which are driven by individual characters with humorous names. Johnny Turbo and Max Throttle are usually the fastest opponents, whereas Miles Behind is usually the slowest.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Revs (video game)」の詳細全文を読む
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